REGULATIONS AND RULES
RULE_01 ATTACK-DEFENSE REGULATIONS
Each team is assigned its own identical network zone containing a set of vulnerable services. The primary objective is to discover vulnerabilities in opponents' systems while defending one's own.
RULE_02 ATTACK
The team develops an exploit, sends it to the opposing service, reads the secret string (flag), and submits it to the verification platform to earn points.
RULE_03 DEFENSE
Vulnerability patching must be performed without disrupting the service's proper operation. The platform automatically verifies functionality (SLA check).
RULE_04 FLAGS
Flags refresh every round. Old flags become invalid. Attacking and defending must be done in real time.
RULE_05 PROHIBITED ACTIONS
It is strictly prohibited to carry out destructive attacks on the verification platform, generate flood traffic (DoS) that disrupts overall network operations, or collaborate with other teams.
RULE_06 SLA
If your service is down or working incorrectly, the team loses defense points for each round of service downtime.
[ Competition Format ]
Attack-Defence CTF
[ Duration ]
7 days
[ Team limitations ]
Up to 5 players
[ Prize pool ]
$2,000
[~] SYSTEM NOTIFICATION
[i] All participants are required to undergo verification before the game begins. Logs will be recorded.